01 - Arrival at Saltspocket
The party arrived in Saltspocket, beginning their adventure.
The group arrives by boat to the continent Basir, arriving at a town called Saltspocket.
We notice that "official army" is present, more patrol/militia, and everybody is avoiding them.
↪They're named The Collars.
↪This gang is known to run the city
Upon arriving, we're looking for a place to rest from the travel, and we all end up at a noodles shop, where we ate the best food so far, and is held by a black Dragonborn named Chef Cook.
During our meal, Chef got interrupted, and started arguing with someone else, as apparently his shipment didn't arrived.
He came to see us, and proposed us to reclaim his stolen content.
As we saw an opportunity for some money, we agreed, and he gave us our first lead: Bucci, a female sailor Kobold which happens to be his contact at the docks.
[Investigation check] The group decided to investigate a bit around town before meeting with the contact:
An argument arose around a vegetable stall, where three kobolds are yelling at someone.
We found Bucci, to which Willum talks to her.
Bucci has two kobold helpers: Tagi & Razzo, who holds a private discussion before deciding what to do with us.
[Perception check - Pass✔] Nesvalyn heard their argumentation about if they should rob or help the party. (Information not shared)
The kobolds decide to share their intel:
↪ The shipment we're looking is at Warehouse 1.
↪ The Collars have a perfume really recognizable.
↪ The Collars' outfit is visible (really colorful/gaudy/flashy).
From that, the party splits:
The guard was put to sleep (with the spell of the same name) and tied ([Sleight of Hand] - 21 by Nesvalyn)
Once this issue resolved, the party got in by the secret entrance found earlier.
The warehouse looks empty at first glance. However the office upstairs is lit, but no one seems to be there.
[Lockpick - Unlocked 🔓] Nesvalyn managed to lockpick the door.
When opening the door, Nesvalyn notices that the office is not empty, and finds a Gnome asleep on the desk. He warns the party, Graath and Reylynn looks for the crate while the others are taking care of the gnome.
Persy and Willum try to sneak up on the gnome.
[Stealth - Failed❌] The gnome wakes up upon their arrival. Upon that, Willum tries to convince that they are the janitors.
[Deception - Pass✔] The gnome seems to believe the cover.
Upon talking to the gnome, we learn more about her, she is Jil the accountant, and she's kept as a prisoner as we notice she's tied.
While the group in the office was dealing with Jil, Graath and Reylynn found the crate the party was looking for.
After persuading Jil, the party took the gold in the office and we set the office on fire before running away.
3400 gold pieces (split within the party)
We found a barrage by another group of a dozen of Collars. We fail to perceive another way through, we'll have to fight our way through to get back to Chef Cook.
We managed to defeat the knight, who seems to be an higher up of the Collars.
100 gold pieces
Vicious Spear
The caster who was with the knight was not found during the fight.
We managed to get back safely to Chef Cook and handling him his missing shipment, which happens to be coffee.
He brewed some to the party, and handled us a Portable Hole, which Persy is keeping.
[Quest ✔Honor among Thieves - Closed]
Next session: 02 - Helping the resistance